The Land of Al-Madinah
The following section is to help players put together suitable characters for exploring the lands of Al-Madinah.
All characters need to be supported with a back story to be agreed with the GM. The aim is to create believable characters that have an established role in the world. 100 points is representative of a person that has exceptional abilities but is not a hero… yet. Your characters will be more powerful at the 200 point range.
GURPS is a completely customisable system and will only be limited by player imagination, but they should make sense for the world. GURPS is not a class based system, but the use of templates will speed up character creation and will give some focus.
Information for PCs
Starting point value allowed for PCs: 200 points
Disadvantage limit: 50 points
Especially useful character types:
Thieves and rogues
Thieves in the Land come in many guises:
- Pickpockets on the city streets keeping one step ahead of the city guard
- Cat burglars helping themselves to jewelery and gold from the noble quarters
- Tomb raiders breaking into tombs of long forgotten kings
- Assassins hired to murder a political enemy
Warriors in the land include:
- Soldiers keeping the rabble in line
- Hired mercenaries defending a noble house
- Caravan guards keeping the caravans safe from bandit attacks and worse
- Bandits stalking the deserts taking their toll from the wealthy merchants
There are many people keeping the cities ticking over using their skills and labour to create items of value
- Glass blowers
Sorcerors are those that are innately touched by magic. It courses through their veins. They are skilled in a few very powerful spells. However, they often wear the curse visibly as the spells change their bodies, leaving them scarred and burned.
Priests perform many functions:
- Warrior priests and clerics that defend their faith
- Scholars that learn more about theology and rituals
- Bureaucrats that keep the churches functioning
The nomads are as varied as the city dwellers often performing the very same roles. But there are also some that are distinct:
- Hunters that track through the desert
- Night stalkers that specialise in moving unseen through the desert
- Shaman that perform rituals and magic for their tribes
Especially appropriate professions:
Especially inappropriate professions:
PC races allowed:
Starting Wealth levels allowed: No formal restrictions
Starting Status levels allowed: No formal restrictions
Starting TLs allowed: TL 2. TL 1 disadvantage available for nomads.
Languages available: Common, trading Pidgen, Nomad
Cultural Familiarities available: Driven by city, nomad and race.
Special Abilities Allowed for PCs
- Cinematic skills: With discussion
- Are PC mages allowed? Yes, see Magic in Al-Madinah and Clerical Magic
- Are PC psis allowed? No
- Are PC gadgeteers allowed? No
Magic in the campaign
General mana level: Normal
Do areas of higher/lower mana exist? Yes.
Are any of the spells from Chapter 5 off limits? Yes.
Legal or social restrictions on these abilities: Yes.
Downloadable data and name generator.
Suggested or required reading for players:
Arabian Nights, the books of Genesis and Exodus, the Epic of Gilgamesh.