The Land of Al-Madinah

The sorceror's tower
Search for an old tome

The characters ventured back into the desert to return to Rasheik. They felt that they had been followed. Their campsite had tracks in it each morning. Some sort of desert cat or dag had been through the camp.

Along the way home they encounter Night Sprites. After bartering the sprites told them that they were attracting the attention of the various spirits. Including of those most dangerous spirit around, Ardorach the Protector of the Old Gate.

The characters debated what to do with the hand: take it back to Eilmar, or seek out Ardorach.

They settled on returning to town. But decided to cut off one of the small fingers in case.

Upon returning to town they sought out Tar Rino to follow up on the Writ. Tar-Rino offered to buy the hand for a tidy some. They decided to think about it.

They returned to Eilmar. They negotiated a higher price for the hand. He also offered them a retainer to do one task a week in exchange forregular pay of 175cr each a week.

His first task was for them to go to the home of Paebel and find the Tome of El-Mot.

The characters accepted and staked out Paebel’s tower. Baalthi entered to ask about the tome. This angered Paebel.

The characters returned at night. With the help of Baalthu’s spells they broke in. After some distractions and sneaking around the located the tome and left. Unfortunately, they encountered Frogwind. They incapacitated him, but not before he cried out for help.

While trying to escape Paebel unleashed a lightning bolt upon them. Keret managed to throw a knife at him and he was badly hurt.

The characters inspected the tome and discovered that it was full of astronomical readings and data.

They took the tome to Eilmar. He locked it away in his study cupboard…the same place he had stored the hand.

The characters left knowing they had about a week of down time before Eilmar would have more tasks for them.

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Eilmar's quest
Sent to fetch the Hand

After meeting Eilmar the characters are asked to go collect a relic, a mummifed hand that has been unearthed in the quarries of Orbest.

Along the way they survive a sandstorm and manage to find their horses afterwards.

They arrived in Orbest not too far off schedule. In Orbest they meet:

There is a great sickness in town. People are coughing, wretching and covered in black pustules.

The characters are convinced there is something happening at the temple of Phas-Bel.

The high priest is shifty and seems to be hiding something. A scuffle breaks out and one of the infected priests starts attacking the others. Keret cut his arm off.

Baalthu figures out that the high priest is possessed. He takes control of his body and then a spirit came out. A large rancid fly. It breathed out a swarm of nasty, biting flies. After a difficult fight the characters defeated the fly.

With the help of the priests they determined that the pustules were causing the sickness, once burst and cleaned the sickness quickly faded.

Sandith gave the characters the hand. Silani gave them a writ.

They were ready to return to Rasheik.

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Letter in the night
Eilmar invites the players to assist him with a little quest

You are awoken in the middle of the night by a knock on the door. As you go to investigate you discover a letter on the floor. Whoever knocked is no longer there.

You open the letter:

Dear sir

I am in need of your particular set of skills. I am seeking some valuable relics that I believe are held in some nearby ruins. I have been told that you are the best person for the job. I will compensate you considerably for your efforts.

If you are interested in taking on this job please meet me at the Black Dragon Inn tomorrow at dusk.

Eilmar

You know the following

  • The letter was sealed with the seal of House Allapa
  • Eilmar is an antiquities dealer
  • He is not a merchant that you would want to cross
  • The Black Dragon Inn is in a shady part of town and not the sort of place you would want to stay too long after dark
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