The players had been given an opportunity to read through the Al-Madinah pages and get a feel for the land. They are given 150 points to play with and aimed towards characters that have some physical abilities and can hold their own.
The only thing I discouraged is highly ranked nobles. They need something a little more gritty.
The game will begin in Ash-Akkad but won’t be there for too long and will focus around Rasheik in the early stages of the game.
I will add final links once all the characters are up.
A priest of As-Sumon from the city of Al-Fidur. He is on a pilgrimage to learn more of the world and to spread the deeds of the mother Goddess.
He has some skill with the bow (as many from Al-Fidur do) and due to his wanderings he knows his way around deserts and the trader routes. He is relatively naive and lived a sheltered childhood in the protection of the priesthood, but his eyes are opening to the realities of the Land.
He knows a couple of healing, plant and water spells as part of As-Sumons gifts.
Sargon is a tough nomad that has spent most of his life working the trade routes in the Southern cities. He is a capable warrior and hunter. He is handy with swords, spears and javelins. He has a detailed knowledge of many of the common trade routes and is more than at home in the harsh deserts of the Land.
Sargon has a very athletic build; he is tall and strong. He is a bit of loner and is happy to spend his time on his own. He is comfortable with both realities of caravan travel – long patches of lonely boredom and life threatening hostilities.